Description
The ProjectionMatrix
property of the CameraComponent
class provides access to the frustum projection matrix used by the camera. This matrix is essential for transforming 3D coordinates into 2D coordinates, which is necessary for rendering a 3D scene onto a 2D screen.
Usage
To access the projection matrix of a camera component, you can simply use the ProjectionMatrix
property. This is useful when you need to perform custom rendering calculations or when you need to understand how the camera is projecting the scene.
Example
// Example of accessing the ProjectionMatrix property
CameraComponent camera = new CameraComponent();
Matrix projectionMatrix = camera.ProjectionMatrix;
// Use the projectionMatrix for custom calculations or debugging
// For example, logging the matrix values
foreach (var row in projectionMatrix.Rows)
{
Debug.Log(row);
}