Description
The ProjectionMatrix
property of the CameraComponent
class provides access to the frustum projection matrix used by the camera. This matrix is essential for transforming 3D coordinates into 2D coordinates, which is necessary for rendering a 3D scene onto a 2D screen.
Usage
Use the ProjectionMatrix
property to retrieve the current projection matrix of the camera. This can be useful for custom rendering operations or when you need to perform calculations that involve the camera's projection.
Example
// Example of accessing the ProjectionMatrix property
CameraComponent camera = new CameraComponent();
Matrix projectionMatrix = camera.ProjectionMatrix;
// Use the projectionMatrix for custom rendering logic or calculations