TagSet RenderTags { get; set; }

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Description

The RenderTags property of the CameraComponent class is a collection of tags that determine which game objects are included in the rendering process of the camera. If no tags are specified, the camera will render all objects in the scene.

Usage

Use the RenderTags property to filter which game objects should be rendered by the camera based on their tags. This can be useful for optimizing rendering performance by excluding unnecessary objects or for creating specific visual effects by only rendering certain objects.

Example

// Example of setting RenderTags for a CameraComponent
CameraComponent camera = new CameraComponent();

// Add tags to include specific objects in the rendering
camera.RenderTags.Add("Player");
camera.RenderTags.Add("Enemy");

// This camera will now only render objects tagged with "Player" or "Enemy".