Description
The ScreenNormalToRay
method in the CameraComponent
class is used to convert a normalized screen position into a ray in world space. This is particularly useful for determining the direction of a point on the screen in the 3D world, which can be used for tasks such as raycasting or determining where a user is clicking in the game world.
Usage
To use the ScreenNormalToRay
method, you need to provide a Vector3
representing the normalized screen position. The method will return a Ray
object that represents the direction from the camera through the specified screen position into the world.
The normalPosition
parameter should be a Vector3
where the x and y components are normalized screen coordinates (ranging from 0 to 1), and the z component is typically set to 0.
Example
// Example usage of ScreenNormalToRay
CameraComponent cameraComponent = new CameraComponent();
Vector3 screenPosition = new Vector3(0.5f, 0.5f, 0f); // Center of the screen
Ray ray = cameraComponent.ScreenNormalToRay(screenPosition);
// Use the ray for raycasting or other purposes
// For example, checking what the ray intersects with in the scene