Description
The ScreenPixelToRay
method in the CameraComponent
class is used to convert a screen pixel position into a Ray
in world space. This is particularly useful for tasks such as raycasting from the camera to determine what objects are under a specific pixel on the screen.
Usage
To use the ScreenPixelToRay
method, you need to provide a Vector3
representing the pixel position on the screen. The method will return a Ray
that starts at the camera's position and points in the direction corresponding to the specified pixel.
Ensure that the CameraComponent
is properly configured and active in the scene to get accurate results.
Example
// Example usage of ScreenPixelToRay
CameraComponent camera = new CameraComponent();
Vector3 pixelPosition = new Vector3(100, 150, 0); // Example pixel position
Ray ray = camera.ScreenPixelToRay(pixelPosition);
// Use the ray for raycasting or other purposes
// For example, checking what the ray hits in the scene
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
// Do something with the hit information
GameObject hitObject = hit.collider.gameObject;
// Process the hit object
}