Description
The ScreenPixelToRay
method in the CameraComponent
class is used to convert a screen pixel position into a Ray
in world space. This is particularly useful for determining the direction of a ray from the camera through a specific pixel on the screen, which can be used for tasks such as raycasting or picking objects in a 3D scene.
Usage
To use the ScreenPixelToRay
method, you need to provide a Vector3
representing the pixel position on the screen. The method will return a Ray
object that starts at the camera's position and points in the direction through the specified pixel.
Ensure that the CameraComponent
is properly configured and attached to a camera in the scene before calling this method.
Example
// Example usage of ScreenPixelToRay
CameraComponent cameraComponent = new CameraComponent();
Vector3 pixelPosition = new Vector3(100, 150, 0); // Example pixel position
Ray ray = cameraComponent.ScreenPixelToRay(pixelPosition);
// Use the ray for raycasting or other purposes
// For example, checking what the ray intersects with in the scene