Rect ScreenRect { get; set; }

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Description

The ScreenRect property of the CameraComponent class represents the size of the viewport in screen coordinates. This property is useful for determining the area of the screen that the camera is rendering to, which can be important for UI layout, rendering calculations, and other screen-space operations.

Usage

To access the ScreenRect property, you need to have an instance of the CameraComponent. You can then get or set the ScreenRect to define or retrieve the current viewport size in screen coordinates.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
Sandbox.Rect currentScreenRect = cameraComponent.ScreenRect;

// Example of setting a new screen rect
cameraComponent.ScreenRect = new Sandbox.Rect(0, 0, 1920, 1080);