Description
The ScreenToWorld
method in the CameraComponent
class is used to convert a 2D screen position into a 3D world position. This is particularly useful in scenarios where you need to determine the world coordinates corresponding to a point on the screen, such as when implementing click-to-move mechanics or placing objects in the world based on user input.
Usage
To use the ScreenToWorld
method, you need to have an instance of CameraComponent
. Call the method with a Vector2
representing the screen position you want to convert. The method will return a Vector3
representing the corresponding world position.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
Vector2 screenPosition = new Vector2(100, 150);
Vector3 worldPosition = cameraComponent.ScreenToWorld(screenPosition);
// Now 'worldPosition' contains the 3D world coordinates corresponding to the screen position (100, 150).