Description
The ScreenToWorld
method in the CameraComponent
class converts a 2D screen position into a 3D world position. This is useful for determining where a point on the screen corresponds to in the 3D world space, which can be particularly helpful for tasks such as placing objects in the world based on user input or determining the world position of a UI element.
Usage
To use the ScreenToWorld
method, you need to have an instance of CameraComponent
. You can then call this method by passing a Vector2
representing the screen coordinates you wish to convert. The method will return a Vector3
representing the corresponding world position.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
Vector2 screenPosition = new Vector2(100, 150);
Vector3 worldPosition = cameraComponent.ScreenToWorld(screenPosition);
// Now 'worldPosition' contains the 3D world coordinates corresponding to the screen position (100, 150).