Vector3 ScreenToWorld( Vector2 screen )

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Description

The ScreenToWorld method in the CameraComponent class is used to convert a 2D screen position into a 3D world position. This is particularly useful in scenarios where you need to determine the world coordinates corresponding to a point on the screen, such as when implementing click-to-move mechanics or placing objects in the world based on user input.

Usage

To use the ScreenToWorld method, you need to have an instance of CameraComponent. Call the method with a Vector2 representing the screen position you want to convert. The method will return a Vector3 representing the corresponding world position.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
Vector2 screenPosition = new Vector2(100, 150);
Vector3 worldPosition = cameraComponent.ScreenToWorld(screenPosition);

// Now 'worldPosition' contains the 3D world coordinates corresponding to the screen position (100, 150).