Description
The TargetEye
property of the CameraComponent
class specifies which eye the camera is targeting in a stereo rendering setup. This property is useful when developing applications that support virtual reality (VR) or other stereo display systems, allowing you to control whether the camera renders for the left eye, right eye, or both.
Usage
To use the TargetEye
property, you need to have a CameraComponent
instance. You can set this property to one of the values defined in the StereoTargetEye
enumeration, which typically includes options like Left
, Right
, or Both
.
Example
// Example of setting the TargetEye property
CameraComponent camera = new CameraComponent();
camera.TargetEye = StereoTargetEye.Both; // Set the camera to render for both eyes in a stereo setup