Description
The TargetEye
property of the CameraComponent
class specifies which eye the camera should target in a stereo rendering setup. This is particularly useful in virtual reality applications where different images are rendered for the left and right eyes to create a 3D effect.
Usage
To set the TargetEye
property, you can assign it a value from the StereoTargetEye
enumeration. This enumeration typically includes options such as Left
, Right
, or Both
, allowing you to control which eye(s) the camera's output is intended for.
Example
// Example of setting the TargetEye property
CameraComponent camera = new CameraComponent();
camera.TargetEye = StereoTargetEye.Both; // Set the camera to render for both eyes in a stereo setup