The ZFar
property of the CameraComponent
class represents the far clip plane distance of the camera. This is the maximum distance at which the camera can render objects. The value of ZFar
is crucial for determining the rendering range of the camera and should be set based on the specific needs of the game or application. A shorter ZFar
value is generally better for performance, with typical values ranging from 1000 to 30000. However, if a larger rendering distance is required, ZNear
can be adjusted to balance the rendering range.