The ZFar
property of the CameraComponent
class specifies the far clip plane distance for the camera. This is the maximum distance from the camera at which objects will be rendered. The value of ZFar
is crucial for determining the rendering range of the camera and should be set based on the specific needs of your game. A shorter distance is generally better for performance, with typical values ranging from 1000 to 30000. If a larger distance is required, it can be balanced by increasing the ZNear
value to maintain rendering quality.