float ZFar { get; set; }

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Description

The ZFar property of the CameraComponent class represents the far clip plane distance of the camera. This is the maximum distance at which the camera can render objects. The value of ZFar is crucial for determining the rendering range of the camera and should be set based on the specific needs of the game or application. A shorter ZFar value is generally better for performance, with typical values ranging from 1000 to 30000. However, if a larger rendering distance is required, ZNear can be adjusted to balance the rendering range.

Usage

To set the ZFar property, simply assign a float value within the range of 1 to 100000. This value should be chosen based on the desired rendering distance for your scene. Keep in mind that increasing the ZFar value can impact performance and visual quality due to depth buffer precision issues.

Example

// Example of setting the ZFar property
CameraComponent camera = new CameraComponent();
camera.ZFar = 20000f; // Set the far clip plane to 20000 units

// Ensure ZNear is set appropriately to avoid z-fighting
camera.ZNear = 10f;