float GroundAngle { get; set; }

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Description

The GroundAngle property of the CharacterController class specifies the maximum angle of the ground that the character can walk on. This property is crucial for determining the character's ability to traverse slopes and uneven terrain.

Usage

Use the GroundAngle property to set or get the maximum slope angle that the character can walk on. The value is a float and should be between 0 and 90 degrees, where 0 represents a flat surface and 90 represents a vertical wall.

Example

// Example of setting the GroundAngle property
CharacterController characterController = new CharacterController();
characterController.GroundAngle = 45.0f; // Allow the character to walk on slopes up to 45 degrees

// Example of getting the GroundAngle property
float currentGroundAngle = characterController.GroundAngle;
Console.WriteLine($"Current Ground Angle: {currentGroundAngle}");