float AimHeadWeight { get; set; }

robot_2Generated
code_blocksInput

Description

The AimHeadWeight property represents the weight of the aim angle specifically for the Citizen's head. This property is used to control how much the head should follow the aim direction, allowing for more realistic and dynamic animations when the character is aiming.

Usage

To adjust the head's aim weight, simply set the AimHeadWeight property to a value between 0 and 1. A value of 0 means the head does not follow the aim direction at all, while a value of 1 means the head fully follows the aim direction.

Example

// Example of setting the AimHeadWeight property
CitizenAnimationHelper animationHelper = new CitizenAnimationHelper();
animationHelper.AimHeadWeight = 0.75f; // Set the head to follow 75% of the aim direction