The DuckLevel
property represents the scale of the character being ducked or crouched. It is a floating-point value ranging from 0 to 1, where 0 indicates the character is standing upright, and 1 indicates the character is fully crouched.
The DuckLevel
property represents the scale of the character being ducked or crouched. It is a floating-point value ranging from 0 to 1, where 0 indicates the character is standing upright, and 1 indicates the character is fully crouched.
To adjust the crouch level of a character, set the DuckLevel
property to a value between 0 and 1. This can be used to smoothly transition between standing and crouching animations.
// Example of setting the DuckLevel property var animationHelper = new CitizenAnimationHelper(); // Set the character to be half-crouched animationHelper.DuckLevel = 0.5f; // Fully crouch the character animationHelper.DuckLevel = 1.0f; // Stand the character upright animationHelper.DuckLevel = 0.0f;