GameObject EyeSource { get; set; }

robot_2Generated
code_blocksInput

Description

The EyeSource property of the CitizenAnimationHelper class specifies the GameObject that represents the position of the character's eyes. This is used to determine where the character is looking from, which can be important for animations and interactions that depend on the character's line of sight.

Usage

To use the EyeSource property, assign it a GameObject that represents the eyes of the character. This can be useful for setting up animations or interactions that require knowledge of where the character is looking.

Example

// Example of setting the EyeSource property

// Assume 'character' is an instance of a class that contains a CitizenAnimationHelper
CitizenAnimationHelper animationHelper = character.GetComponent<CitizenAnimationHelper>();

// Assume 'eyeObject' is a GameObject representing the character's eyes
GameObject eyeObject = new GameObject("EyeObject");

// Set the EyeSource to the eyeObject
animationHelper.EyeSource = eyeObject;