Description
The IkLeftFoot
property of the CitizenAnimationHelper
class is used to specify the target GameObject
for inverse kinematics (IK) of the left foot. This property allows the animation system to attempt to position the left foot of the character at the location of the specified GameObject
in the world.
Usage
To use the IkLeftFoot
property, assign a GameObject
that represents the desired position for the character's left foot. This is typically used in scenarios where precise foot placement is required, such as when a character is standing on uneven terrain or interacting with objects in the environment.
Example
// Example of setting the IkLeftFoot property
// Assume 'animationHelper' is an instance of CitizenAnimationHelper
// and 'leftFootTarget' is a GameObject representing the target position for the left foot.
animationHelper.IkLeftFoot = leftFootTarget;