Description
The IkRightFoot
property of the CitizenAnimationHelper
class is used to specify the target GameObject
for inverse kinematics (IK) of the right foot. This property allows the animation system to attempt to position the right foot of the character at the location of the specified GameObject
in the world.
Usage
To use the IkRightFoot
property, assign a GameObject
that represents the desired position for the character's right foot. This is typically used in scenarios where precise foot placement is required, such as when a character is standing on uneven terrain or interacting with objects in the environment.
Example
// Example of setting the IkRightFoot property
// Assume 'character' is an instance of a class that contains a CitizenAnimationHelper
CitizenAnimationHelper animationHelper = character.GetComponent<CitizenAnimationHelper>();
// Create or reference a GameObject that represents the target position for the right foot
GameObject rightFootTarget = new GameObject("RightFootTarget");
rightFootTarget.transform.position = new Vector3(1.0f, 0.0f, 1.0f); // Example position
// Assign the GameObject to the IkRightFoot property
animationHelper.IkRightFoot = rightFootTarget;