GameObject IkRightFoot { get; set; }

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Description

The IkRightFoot property of the CitizenAnimationHelper class is used to specify the target GameObject for inverse kinematics (IK) of the right foot. This property allows the animation system to attempt to position the right foot of the character at the location of the specified GameObject in the world.

Usage

To use the IkRightFoot property, assign a GameObject that represents the desired position for the character's right foot. This is typically used in scenarios where precise foot placement is required, such as when a character is standing on uneven terrain or interacting with objects in the environment.

Example

// Example of setting the IkRightFoot property

// Assume 'character' is an instance of a class that contains a CitizenAnimationHelper
CitizenAnimationHelper animationHelper = character.GetComponent<CitizenAnimationHelper>();

// Create or reference a GameObject that represents the target position for the right foot
GameObject rightFootTarget = new GameObject("RightFootTarget");
rightFootTarget.transform.position = new Vector3(1.0f, 0.0f, 1.0f); // Example position

// Assign the GameObject to the IkRightFoot property
animationHelper.IkRightFoot = rightFootTarget;