GameObject LookAt { get; set; }

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Description

The LookAt property specifies the GameObject that the citizen should focus on. This is particularly useful in scenarios such as cutscenes where you want the character to direct their gaze towards a specific object or character in the scene.

Usage

To use the LookAt property, assign it a GameObject that you want the citizen to look at. Ensure that the LookAtEnabled property is set to true to activate the look-at behavior.

Example

// Assuming 'citizenAnimationHelper' is an instance of CitizenAnimationHelper

// Enable the look-at feature
citizenAnimationHelper.LookAtEnabled = true;

// Set the GameObject to look at
citizenAnimationHelper.LookAt = targetGameObject;