Description
The FindClosestPoint
method in the Collider
class is used to determine the closest point on the collider to a specified point in world space. This method is particularly useful for collision detection and physics calculations, as it allows you to find the nearest point on the collider's surface to any given point in the world.
Usage
To use the FindClosestPoint
method, you need to have an instance of a Collider
object. You can then call this method by passing a Vector3
representing the world point you want to find the closest point to. The method will return a Vector3
that represents the closest point on the collider.
Example
// Assuming 'collider' is an instance of Collider
Vector3 worldPoint = new Vector3(10, 5, 3);
Vector3 closestPoint = collider.FindClosestPoint(worldPoint);
// closestPoint now contains the closest point on the collider to the specified worldPoint.