Description
The GetVelocityAtPoint
method retrieves the velocity of a collider at a specified point in world coordinates. This can be useful for determining how fast a particular point on a collider is moving, which is especially relevant in physics simulations where interactions depend on the velocity of contact points.
Usage
To use the GetVelocityAtPoint
method, you need to have an instance of a Collider
object. You can then call this method by passing a Vector3
representing the world coordinates of the point you are interested in. The method will return a Vector3
that represents the velocity at that point.
Example
// Assume 'collider' is an instance of Collider
Vector3 worldPoint = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 velocityAtPoint = collider.GetVelocityAtPoint(worldPoint);
// velocityAtPoint now contains the velocity of the collider at the specified world point.