Vector3 GetVelocityAtPoint( Vector3 worldPoint )

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Description

The GetVelocityAtPoint method retrieves the velocity of a collider at a specified point in world coordinates. This can be useful for determining how fast a particular part of a collider is moving, which is especially relevant in dynamic physics simulations.

Usage

To use the GetVelocityAtPoint method, you need to have an instance of a Collider object. You can then call this method with a Vector3 parameter representing the world coordinates of the point you are interested in. The method will return a Vector3 representing the velocity at that point.

Example

// Assume 'collider' is an instance of Collider
Vector3 worldPoint = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 velocityAtPoint = collider.GetVelocityAtPoint(worldPoint);

// velocityAtPoint now contains the velocity of the collider at the specified world point.