Description
The GetVelocityAtPoint
method retrieves the velocity of a collider at a specified point in world coordinates. This can be useful for determining how fast a particular part of a collider is moving, which is especially relevant in dynamic physics simulations.
Usage
To use the GetVelocityAtPoint
method, you need to have an instance of a Collider
object. You can then call this method with a Vector3
parameter representing the world coordinates of the point you are interested in. The method will return a Vector3
representing the velocity at that point.
Example
// Assume 'collider' is an instance of Collider
Vector3 worldPoint = new Vector3(1.0f, 2.0f, 3.0f);
Vector3 velocityAtPoint = collider.GetVelocityAtPoint(worldPoint);
// velocityAtPoint now contains the velocity of the collider at the specified world point.