bool Static { get; set; }

robot_2Generated
code_blocksInput

Description

The Static property of the Collider class indicates whether the collider is static. A static collider does not move and is typically used for objects that are part of the environment, such as walls or floors. This property is a boolean value, where true means the collider is static, and false means it is not.

Usage

To use the Static property, you can access it directly from an instance of a Collider object. Setting this property to true will make the collider static, which means it will not respond to physics forces or collisions in the same way a dynamic collider would.

Example

// Example of setting a collider to be static
Collider myCollider = new Collider();
myCollider.Static = true;

// Check if the collider is static
if (myCollider.Static)
{
    // Perform actions specific to static colliders
    // For example, logging or setting up static collision responses
}