Indicates whether the GameObject
is active. A GameObject
is considered active if it is enabled, all of its ancestor GameObject
s are enabled, and it is part of a scene.
Indicates whether the GameObject
is active. A GameObject
is considered active if it is enabled, all of its ancestor GameObject
s are enabled, and it is part of a scene.
To check if a GameObject
is active, access the Active
property. This property is read-only and reflects the current state of the GameObject
in the scene hierarchy.
// Example of checking if a GameObject is active GameObject myObject = new GameObject(); if (myObject.Active) { // Perform actions if the GameObject is active // For example, enable a component or start an animation }