Adds a new component of type T
to the GameObject
. The component can be optionally started in an enabled state.
Adds a new component of type T
to the GameObject
. The component can be optionally started in an enabled state.
To use this method, call it on an instance of GameObject
and specify whether the component should start enabled.
// Example of adding a component to a GameObject GameObject myGameObject = new GameObject(); MyComponent component = myGameObject.AddComponent<MyComponent>(true); // Adds MyComponent and starts it enabled