void BreakFromPrefab()

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Description

The BreakFromPrefab method is used to detach a GameObject from its prefab. This means that the GameObject will no longer be linked to the prefab it was cloned from, allowing for independent modifications without affecting the original prefab or other instances of it.

Usage

Call this method on a GameObject instance when you want to make it independent from its prefab. This is useful when you need to make changes to a specific instance of a prefab without altering the prefab itself or other instances.

Example

// Example of using BreakFromPrefab
GameObject myObject = GameObject.GetPrefab("path/to/prefab");
myObject.BreakFromPrefab();
// Now myObject is independent from its prefab