Description
The BreakFromPrefab
method is used to detach a GameObject
from its prefab. This means that the GameObject
will no longer be linked to the prefab it was cloned from, allowing for independent modifications without affecting the original prefab or other instances of it.
Usage
Call this method on a GameObject
instance when you want to make it independent from its prefab. This is useful when you need to make changes to a specific instance of a prefab without altering the prefab itself or other instances.
Example
// Example of using BreakFromPrefab
GameObject myObject = GameObject.GetPrefab("path/to/prefab");
myObject.BreakFromPrefab();
// Now myObject is independent from its prefab