Description
The Clear
method is used to destroy all components and child objects of the GameObject
. This operation effectively resets the GameObject
to a state where it has no additional functionality or hierarchy, leaving it as a bare object in the scene.
Usage
To use the Clear
method, simply call it on an instance of a GameObject
. This will remove all components and child objects associated with that GameObject
. Be cautious when using this method, as it will permanently remove all components and child objects, which cannot be undone.
Example
// Example of using the Clear method
GameObject myGameObject = new GameObject();
// Add some components and child objects to myGameObject
myGameObject.AddComponent<SomeComponent>();
GameObject childObject = new GameObject();
childObject.SetParent(myGameObject);
// Clear all components and child objects from myGameObject
myGameObject.Clear();
// At this point, myGameObject has no components or children.