void Clear()

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Description

The Clear method is used to destroy all components and child objects of the GameObject. This operation effectively resets the GameObject to a state where it has no additional functionality or hierarchy, leaving it as a bare object in the scene.

Usage

To use the Clear method, simply call it on an instance of a GameObject. This will remove all components and child objects associated with that GameObject. Be cautious when using this method, as it will permanently remove all components and child objects, which cannot be undone.

Example

// Example of using the Clear method
GameObject myGameObject = new GameObject();

// Add some components and child objects to myGameObject
myGameObject.AddComponent<SomeComponent>();
GameObject childObject = new GameObject();
childObject.SetParent(myGameObject);

// Clear all components and child objects from myGameObject
myGameObject.Clear();

// At this point, myGameObject has no components or children.