The Clone
method creates a unique copy of the current GameObject
. This method allows you to duplicate a GameObject
while applying specific configurations defined in the CloneConfig
parameter.
The Clone
method creates a unique copy of the current GameObject
. This method allows you to duplicate a GameObject
while applying specific configurations defined in the CloneConfig
parameter.
To use the Clone
method, call it on an instance of a GameObject
and pass a reference to a CloneConfig
object. The method will return a new GameObject
that is a copy of the original, with modifications as specified by the CloneConfig
.
// Example of cloning a GameObject with a specific CloneConfig // Assume 'originalGameObject' is an existing GameObject CloneConfig cloneConfig = new CloneConfig(); // Configure cloneConfig as needed GameObject clonedGameObject = originalGameObject.Clone(ref cloneConfig); // 'clonedGameObject' is now a unique copy of 'originalGameObject' with the specified configurations.