ComponentList Components { get; set; }

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Description

Access components on this GameObject.

Usage

The Components property provides access to the list of components attached to a GameObject. This allows you to iterate over, add, or remove components dynamically at runtime.

Example

// Example of accessing components on a GameObject
GameObject myObject = new GameObject();

// Access the components list
ComponentList components = myObject.Components;

// Iterate over components
foreach (var component in components)
{
    // Perform operations with each component
    component.DoSomething();
}

// Add a new component
myObject.Components.Add(new MyCustomComponent());

// Remove a component
myObject.Components.Remove(someComponent);