Access components on this GameObject
.
Access components on this GameObject
.
The Components
property provides access to the list of components attached to a GameObject
. This allows you to iterate over, add, or remove components dynamically at runtime.
// Example of accessing components on a GameObject GameObject myObject = new GameObject(); // Access the components list ComponentList components = myObject.Components; // Iterate over components foreach (var component in components) { // Perform operations with each component component.DoSomething(); } // Add a new component myObject.Components.Add(new MyCustomComponent()); // Remove a component myObject.Components.Remove(someComponent);