Description
The Destroy
method is used to mark a GameObject
for destruction. The object will not be immediately removed from the scene; instead, it will be destroyed at the start of the next frame. This allows for any ongoing operations or references to the object to complete before it is removed.
Usage
To use the Destroy
method, simply call it on an instance of a GameObject
that you wish to remove from the scene. This is particularly useful when you want to clean up objects that are no longer needed, such as temporary effects or objects that have completed their purpose.
Example
// Example of using the Destroy method
GameObject myObject = new GameObject();
// Perform operations with myObject
// Mark the object for destruction
myObject.Destroy();
// The object will be destroyed at the start of the next frame.