bool Enabled { get; set; }

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Description

The Enabled property of a GameObject indicates whether the game object is currently enabled. When a game object is enabled, its components are active and can perform their functions. If the game object is disabled, it remains in the scene but its components do not tick and are effectively inactive.

Usage

To check if a GameObject is enabled, simply access the Enabled property. You can also set this property to enable or disable the game object.

Example

// Example of checking if a GameObject is enabled
GameObject myObject = new GameObject();

// Check if the GameObject is enabled
if (myObject.Enabled)
{
    // Perform actions when the GameObject is enabled
}

// Disable the GameObject
myObject.Enabled = false;

// Enable the GameObject
myObject.Enabled = true;