Description
This property provides a CancellationToken
that is cancelled when the GameObject
ceases to exist or is disabled. This can be useful for managing asynchronous operations that should be terminated when the GameObject
is no longer active or valid.
Usage
Use the EnabledToken
property to obtain a CancellationToken
that will be automatically cancelled when the GameObject
is disabled or destroyed. This is particularly useful for cancelling ongoing tasks or operations that are associated with the lifecycle of the GameObject
.
Example
// Example of using EnabledToken to cancel an asynchronous operation
public async Task PerformOperationAsync(GameObject gameObject)
{
try
{
// Pass the EnabledToken to the asynchronous operation
await SomeAsyncOperation(gameObject.EnabledToken);
}
catch (OperationCanceledException)
{
// Handle the cancellation
Console.WriteLine("Operation was cancelled because the GameObject was disabled or destroyed.");
}
}
private async Task SomeAsyncOperation(CancellationToken cancellationToken)
{
// Simulate a long-running operation
await Task.Delay(5000, cancellationToken);
}