The GetBounds
method retrieves the bounding box of the GameObject
. This method is computationally expensive and may not provide precise results, so it is advised not to call it every frame.
The GetBounds
method retrieves the bounding box of the GameObject
. This method is computationally expensive and may not provide precise results, so it is advised not to call it every frame.
Use the GetBounds
method when you need to determine the spatial boundaries of a GameObject
within the scene. This can be useful for collision detection, visibility checks, or spatial queries. However, due to its performance cost, it should be used sparingly and not within performance-critical loops.
// Example of using GetBounds GameObject myObject = new GameObject(); BBox bounds = myObject.GetBounds(); // Use the bounds for spatial calculations Vector3 center = bounds.Center; Vector3 size = bounds.Size;