Description
The GetBounds
method of the GameObject
class returns the bounding box (BBox
) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that encompasses the entire object, providing a way to determine the spatial extent of the object in the scene.
Usage
Use the GetBounds
method when you need to determine the spatial boundaries of a GameObject
. This can be useful for collision detection, visibility checks, or spatial queries. However, due to its performance cost, avoid calling this method frequently, such as in every frame update.
Example
// Example of using GetBounds method
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();
// Use the bounds for spatial calculations
Vector3 size = bounds.Size;
Vector3 center = bounds.Center;
// Example: Check if a point is within the bounds
Vector3 point = new Vector3(1, 2, 3);
bool isInside = bounds.Contains(point);