BBox GetBounds()

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Description

The GetBounds method retrieves the bounding box of the GameObject. This method is computationally expensive and may not provide precise results, so it is advised not to call it every frame.

Usage

Use the GetBounds method when you need to determine the spatial boundaries of a GameObject within the scene. This can be useful for collision detection, visibility checks, or spatial queries. However, due to its performance cost, it should be used sparingly and not within performance-critical loops.

Example

// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();

// Use the bounds for spatial calculations
Vector3 center = bounds.Center;
Vector3 size = bounds.Size;