IEnumerable<T> GetComponentsInChildren( bool includeDisabled, bool includeSelf )

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Description

The GetComponentsInChildren<T> method retrieves all components of type T from the current GameObject and its descendant GameObjects. This method allows you to specify whether to include components from disabled GameObjects and whether to include the components on the current GameObject itself.

Usage

Use this method when you need to gather all components of a specific type from a GameObject hierarchy. This is particularly useful when you want to perform operations on all instances of a component type within a parent GameObject and its children.

The method signature is:

public IEnumerable<T> GetComponentsInChildren<T>(bool includeDisabled, bool includeSelf)

Parameters:

  • includeDisabled: A bool indicating whether to include components from disabled GameObjects.
  • includeSelf: A bool indicating whether to include components from the current GameObject itself.

Example

// Example usage of GetComponentsInChildren<T>
GameObject parentObject = ...; // Assume this is your parent GameObject

// Get all components of type MyComponent in the parent and its children
IEnumerable<MyComponent> components = parentObject.GetComponentsInChildren<MyComponent>(true, true);

foreach (var component in components)
{
    // Perform operations on each component
    component.DoSomething();
}