BBox GetLocalBounds()

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Description

The GetLocalBounds method of the GameObject class returns the local bounding box of the game object. This bounding box is calculated relative to the object's local coordinate system. It is important to note that this method is computationally expensive and may not be entirely accurate, so it should not be called every frame.

Usage

Use the GetLocalBounds method when you need to determine the local bounding box of a GameObject. This can be useful for collision detection, visibility checks, or other spatial queries within the local space of the object.

Since this method is slow and somewhat inaccurate, it is recommended to cache the result if you need to use it frequently, rather than calling it repeatedly in a performance-critical loop.

Example

// Example of using GetLocalBounds
GameObject myObject = new GameObject();
BBox localBounds = myObject.GetLocalBounds();

// Use the localBounds for further processing
Vector3 size = localBounds.Size;
Vector3 center = localBounds.Center;

// Example of caching the result
BBox cachedBounds = myObject.GetLocalBounds();
// Use cachedBounds in subsequent frames instead of calling GetLocalBounds again