Description
Retrieves the local bounding box of the GameObject
. This method calculates the bounds of the object in its local space, which is relative to its parent. Note that this operation is computationally expensive and may not be entirely accurate, so it is not recommended to call this method every frame.
Usage
Use this method when you need to determine the local bounds of a GameObject
for operations such as collision detection or spatial queries. Avoid calling this method frequently, such as in a per-frame update loop, due to its performance cost.
Example
// Example of using GetLocalBounds
GameObject myObject = new GameObject();
BBox localBounds = myObject.GetLocalBounds();
// Use the local bounds for some logic
if (localBounds.Size.x > 1.0f)
{
// Perform some action based on the size of the bounds
}