static GameObject GetPrefab( string prefabFilePath )

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Description

Retrieves a GameObject from a specified prefab file path. This method is useful for loading prefabs into the scene programmatically.

Usage

To use the GetPrefab method, provide the file path of the prefab as a string. The method will return the corresponding GameObject if the prefab is found.

Example

// Example of using GetPrefab to load a GameObject from a prefab file
string prefabPath = "assets/prefabs/myPrefab.prefab";
GameObject myGameObject = GameObject.GetPrefab(prefabPath);

if (myGameObject != null)
{
    // Successfully loaded the prefab
    // You can now manipulate the GameObject as needed
    myGameObject.Name = "LoadedPrefab";
    myGameObject.Enabled = true;
}
else
{
    // Handle the case where the prefab could not be loaded
    // This might involve logging an error or providing feedback to the user
}