bool IsNetworkRoot { get; set; }

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Description

The IsNetworkRoot property of a GameObject indicates whether the object is the root of a networked object. If this property is true, the GameObject serves as the root in the network hierarchy, meaning it is the primary object responsible for network synchronization and communication.

Usage

Use the IsNetworkRoot property to determine if a GameObject is the root of a networked object. This can be useful when you need to perform operations that are specific to the root object in a networked setup, such as managing network synchronization or handling network events.

Example

// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();

if (myObject.IsNetworkRoot)
{
    // Perform operations specific to the network root
    // For example, synchronize data or handle network events
}