If true then this object is the root of a networked object.
If true then this object is the root of a networked object.
Use the IsNetworkRoot
property to determine if a GameObject
is the root of a networked object. This can be useful for managing networked entities and ensuring that operations are only performed on the root object of a networked hierarchy.
// Example of checking if a GameObject is the network root GameObject myObject = new GameObject(); if (myObject.IsNetworkRoot) { // Perform operations specific to the network root // For example, synchronize state or send network messages }