Returns true
if this is a root object. Root objects are parented directly to the scene.
Returns true
if this is a root object. Root objects are parented directly to the scene.
Use the IsRoot
property to determine if a GameObject
is a root object in the scene hierarchy. This can be useful for operations that need to be performed only on root objects, such as scene-wide transformations or initializations.
// Example of checking if a GameObject is a root object GameObject myObject = new GameObject(); if (myObject.IsRoot) { // Perform operations specific to root objects // For example, logging or applying scene-wide settings Debug.Log("This object is a root object."); } else { Debug.Log("This object is not a root object."); }