Description
The NetworkInterpolation
property of a GameObject
determines whether the networked transform of the object will be interpolated. This property is only synchronized for a root network object, meaning it applies to the top-level object in a networked hierarchy.
Usage
To use the NetworkInterpolation
property, simply access it on a GameObject
instance and set it to true
or false
depending on whether you want the networked transform to be interpolated.
Example
// Example of setting the NetworkInterpolation property
GameObject myGameObject = new GameObject();
// Enable network interpolation
myGameObject.NetworkInterpolation = true;
// Disable network interpolation
myGameObject.NetworkInterpolation = false;