NetworkMode NetworkMode { get; set; }

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Description

Specifies how the GameObject should be networked to other clients. By default, a GameObject will be networked as part of the GameObject.Scene snapshot.

Usage

Use this property to define the networking behavior of a GameObject. This can be useful for optimizing network traffic by controlling which objects are synchronized across clients.

Example

// Example of setting the NetworkMode property
GameObject myObject = new GameObject();
myObject.NetworkMode = NetworkMode.Always;

// Check the current network mode
if (myObject.NetworkMode == NetworkMode.Always)
{
    // Perform actions based on the network mode
    // For example, ensure the object is always synchronized
}