Specifies how the GameObject
should be networked to other clients. By default, a GameObject
will be networked as part of the GameObject.Scene
snapshot.
Specifies how the GameObject
should be networked to other clients. By default, a GameObject
will be networked as part of the GameObject.Scene
snapshot.
Use this property to define the networking behavior of a GameObject
. This can be useful for optimizing network traffic by controlling which objects are synchronized across clients.
// Example of setting the NetworkMode property GameObject myObject = new GameObject(); myObject.NetworkMode = NetworkMode.Always; // Check the current network mode if (myObject.NetworkMode == NetworkMode.Always) { // Perform actions based on the network mode // For example, ensure the object is always synchronized }