bool NetworkSpawn()
bool NetworkSpawn( bool enabled, Connection owner )
bool NetworkSpawn( Connection owner )

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Description

The NetworkSpawn method is used to spawn a GameObject on the network. If the caller has the necessary permissions to spawn entities, this method will ensure that the GameObject is spawned on all connected clients, and the caller will be designated as the owner of the spawned object.

Usage

To use the NetworkSpawn method, simply call it on an instance of a GameObject that you wish to spawn across the network. Ensure that you have the appropriate permissions to spawn entities, as this method will only succeed if you are authorized to do so.

Example

// Example of using NetworkSpawn
GameObject myObject = new GameObject();

// Attempt to spawn the object on the network
bool success = myObject.NetworkSpawn();

if (success)
{
    // The object was successfully spawned on the network
    // Additional logic can be added here
}
else
{
    // Handle the failure to spawn the object
}