The Parent
property of a GameObject
represents the parent GameObject
in the scene hierarchy. This property allows you to get or set the parent of the current GameObject
, effectively changing its position in the hierarchy.
The Parent
property of a GameObject
represents the parent GameObject
in the scene hierarchy. This property allows you to get or set the parent of the current GameObject
, effectively changing its position in the hierarchy.
Use the Parent
property to access or modify the parent of a GameObject
. Setting this property will re-parent the GameObject
to the specified parent, while maintaining its local transform.
// Example of getting the parent GameObject GameObject currentObject = ...; // Assume this is your current GameObject GameObject parentObject = currentObject.Parent; // Example of setting the parent GameObject GameObject newParent = ...; // Assume this is the new parent GameObject currentObject.Parent = newParent;