The Parent
property of a GameObject
represents the parent GameObject
to which this GameObject
is attached. This property allows you to access or modify the parent-child relationship between GameObject
instances within a scene hierarchy.
The Parent
property of a GameObject
represents the parent GameObject
to which this GameObject
is attached. This property allows you to access or modify the parent-child relationship between GameObject
instances within a scene hierarchy.
Use the Parent
property to get or set the parent of a GameObject
. Setting this property will change the parent of the GameObject
, effectively moving it to a different location in the scene hierarchy.
To set a new parent, simply assign another GameObject
to this property. To detach a GameObject
from its current parent, set this property to null
.
// Example of getting the parent GameObject GameObject currentParent = myGameObject.Parent; // Example of setting a new parent GameObject myGameObject.Parent = newParentGameObject; // Example of detaching the GameObject from its parent myGameObject.Parent = null;