Plays a specified sound on the GameObject
. The sound will follow the position of the GameObject
as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.
Plays a specified sound on the GameObject
. The sound will follow the position of the GameObject
as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.
To use the PlaySound
method, you need to have a SoundEvent
that defines the sound you want to play. You can also specify a Vector3
position offset if you want the sound to originate from a point relative to the GameObject
's position.
// Example of using PlaySound GameObject myGameObject = new GameObject(); SoundEvent mySoundEvent = new SoundEvent("path/to/sound"); Vector3 offset = new Vector3(0, 0, 0); // Play the sound on the GameObject SoundHandle soundHandle = myGameObject.PlaySound(mySoundEvent, offset);