Description
The PlaySound
method allows you to play a sound on a GameObject
. The sound will follow the position of the GameObject
as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.
Usage
To use the PlaySound
method, you need to have a SoundEvent
that defines the sound you want to play. You can also specify a Vector3
position offset if you want the sound to originate from a point relative to the GameObject
's position.
Here is how you can call the method:
SoundHandle soundHandle = gameObject.PlaySound(soundEvent, positionOffset);
Where gameObject
is an instance of GameObject
, soundEvent
is the SoundEvent
you want to play, and positionOffset
is a Vector3
representing the offset from the GameObject
's position.
Example
// Example of using PlaySound method
GameObject myGameObject = new GameObject();
SoundEvent mySoundEvent = new SoundEvent("path/to/sound");
Vector3 offset = new Vector3(0, 0, 0);
// Play the sound on the GameObject
SoundHandle handle = myGameObject.PlaySound(mySoundEvent, offset);
// Optionally, you can use the handle to control the sound
handle.Stop(); // Stops the sound