SoundHandle PlaySound( SoundEvent sound, Vector3 positionOffset )

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Description

Plays a specified sound on the GameObject. The sound will follow the position of the GameObject as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.

Usage

To use the PlaySound method, you need to have a SoundEvent that defines the sound you want to play. You can also specify a Vector3 position offset if you want the sound to originate from a point relative to the GameObject's position.

Example

// Example of using PlaySound
GameObject myGameObject = new GameObject();
SoundEvent mySoundEvent = new SoundEvent("path/to/sound");
Vector3 offset = new Vector3(0, 0, 0);

// Play the sound on the GameObject
SoundHandle soundHandle = myGameObject.PlaySound(mySoundEvent, offset);