SoundHandle PlaySound( SoundEvent sound, Vector3 positionOffset )

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Description

The PlaySound method allows you to play a sound on a GameObject. The sound will follow the position of the GameObject as it moves. This method is useful for adding audio effects that are spatially aware, enhancing the immersive experience in a scene.

Usage

To use the PlaySound method, you need to have a SoundEvent that defines the sound you want to play. You can also specify a Vector3 position offset if you want the sound to originate from a point relative to the GameObject's position.

Here is how you can call the method:

SoundHandle soundHandle = gameObject.PlaySound(soundEvent, positionOffset);

Where gameObject is an instance of GameObject, soundEvent is the SoundEvent you want to play, and positionOffset is a Vector3 representing the offset from the GameObject's position.

Example

// Example of using PlaySound method
GameObject myGameObject = new GameObject();
SoundEvent mySoundEvent = new SoundEvent("path/to/sound");
Vector3 offset = new Vector3(0, 0, 0);

// Play the sound on the GameObject
SoundHandle handle = myGameObject.PlaySound(mySoundEvent, offset);

// Optionally, you can use the handle to control the sound
handle.Stop(); // Stops the sound