void SetPrefabSource( string prefabSource )

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Description

The SetPrefabSource method is used to set the source path of the prefab from which the GameObject was instantiated. This is useful for tracking the origin of the GameObject and for operations that involve prefab management, such as updating or breaking from the prefab.

Usage

To use the SetPrefabSource method, call it on an instance of GameObject and pass the path of the prefab as a string parameter. This path should be a valid path to the prefab file used to instantiate the GameObject.

Example

// Example of using SetPrefabSource
GameObject myGameObject = new GameObject();
myGameObject.SetPrefabSource("Assets/Prefabs/MyPrefab.prefab");