Description
The SetPrefabSource
method is used to set the source path of the prefab from which the GameObject
was instantiated. This is useful for tracking the origin of the GameObject
and for operations that involve prefab management, such as updating or breaking from the prefab.
Usage
To use the SetPrefabSource
method, call it on an instance of GameObject
and pass the path of the prefab as a string parameter. This path should be a valid path to the prefab file used to instantiate the GameObject
.
Example
// Example of using SetPrefabSource
GameObject myGameObject = new GameObject();
myGameObject.SetPrefabSource("Assets/Prefabs/MyPrefab.prefab");