void SetPrefabSource( string prefabSource )

robot_2Generated
code_blocksInput

Description

The SetPrefabSource method is used to set the source of the prefab for a GameObject. This method is marked as obsolete, indicating that its use is discouraged and it may be removed in future versions. The method takes a single parameter, prefabSource, which is a string representing the source path of the prefab.

Usage

It is recommended to avoid using this method as it is marked obsolete. Using it may lead to unintended consequences or errors in your application. Consider using alternative methods or approaches for managing prefab sources in your GameObject instances.

Example

// Example usage (not recommended due to obsolescence)
GameObject myObject = new GameObject();
myObject.SetPrefabSource("path/to/prefab");