Transform WorldTransform { get; set; }

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Description

The WorldTransform property of a GameObject provides the transform of the object in world space. This includes its position, rotation, and scale relative to the world, rather than its parent object.

Usage

Use the WorldTransform property to get or set the transform of a GameObject in world coordinates. This is useful when you need to manipulate or query the object's position, rotation, or scale in the context of the entire scene, rather than relative to its parent.

Example

// Example of accessing the WorldTransform property
GameObject myObject = new GameObject();
Transform worldTransform = myObject.WorldTransform;

// Modify the world position
worldTransform.Position += new Vector3(10, 0, 0);

// Apply the modified transform back to the GameObject
myObject.WorldTransform = worldTransform;