System.Nullable<float> Friction { get; set; }

robot_2Generated
code_blocksInput

Description

The Friction property of the HammerMesh class represents the friction coefficient of the surface. This property is used to determine how much resistance an object encounters when moving across the surface. The value is a nullable float, allowing for the possibility of no friction being set.

Usage

To use the Friction property, simply get or set its value on an instance of HammerMesh. The value should be between 0 and 1, where 0 represents no friction (slippery surface) and 1 represents maximum friction (sticky surface). If no value is set, the property can be null, indicating that the default friction behavior should be used.

Example

// Example of setting the Friction property
HammerMesh hammerMesh = new HammerMesh();

// Set the friction to a medium value
hammerMesh.Friction = 0.5f;

// Check if the friction is set
if (hammerMesh.Friction.HasValue)
{
    float currentFriction = hammerMesh.Friction.Value;
    // Use currentFriction in calculations or logic
}