Description
The IsTrigger
property of the HammerMesh
class determines whether the mesh acts as a trigger in the game world. When set to true
, the mesh will not physically interact with other objects but will instead detect when other colliders enter or exit its bounds, allowing for trigger-based events.
Usage
To use the IsTrigger
property, simply set it to true
or false
depending on whether you want the HammerMesh
to act as a trigger. When IsTrigger
is set to true
, you can handle trigger events using the OnTriggerEnter
and OnTriggerExit
properties, which are actions that get called when a collider enters or exits the trigger.
Example
// Example of setting the IsTrigger property
HammerMesh hammerMesh = new HammerMesh();
hammerMesh.IsTrigger = true;
// Define actions for trigger events
hammerMesh.OnTriggerEnter = (collider) => {
// Code to execute when a collider enters the trigger
// e.g., log entry or start an animation
};
hammerMesh.OnTriggerExit = (collider) => {
// Code to execute when a collider exits the trigger
// e.g., log exit or stop an animation
};