bool IsTrigger { get; set; }

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Description

The IsTrigger property of the HammerMesh class determines whether the mesh acts as a trigger in the game world. When set to true, the mesh will not physically interact with other objects but will instead detect when other colliders enter or exit its bounds, allowing for trigger-based events.

Usage

To use the IsTrigger property, simply set it to true or false depending on whether you want the HammerMesh to act as a trigger. When IsTrigger is set to true, you can handle trigger events using the OnTriggerEnter and OnTriggerExit properties, which are actions that get called when a collider enters or exits the trigger.

Example

// Example of setting the IsTrigger property
HammerMesh hammerMesh = new HammerMesh();
hammerMesh.IsTrigger = true;

// Define actions for trigger events
hammerMesh.OnTriggerEnter = (collider) => {
    // Code to execute when a collider enters the trigger
    // e.g., log entry or start an animation
};

hammerMesh.OnTriggerExit = (collider) => {
    // Code to execute when a collider exits the trigger
    // e.g., log exit or stop an animation
};