bool Static { get; set; }

robot_2Generated
code_blocksInput

Description

The Static property of the HammerMesh class indicates whether the mesh is static, meaning it does not move or change during gameplay. This property is particularly useful for optimizing collision detection and rendering, as static objects can be precomputed and cached by the engine.

Usage

To use the Static property, simply access it from an instance of the HammerMesh class. You can set it to true if the mesh should be treated as static, or false if it should be dynamic.

Example

// Example of setting the Static property
HammerMesh hammerMesh = new HammerMesh();
hammerMesh.Static = true; // Set the mesh to be static

// Check if the mesh is static
if (hammerMesh.Static)
{
    // Perform operations specific to static meshes
}