Description
The Static
property of the HammerMesh
class indicates whether the mesh is static, meaning it does not move or change during gameplay. This property is particularly useful for optimizing collision detection and rendering, as static objects can be precomputed and cached by the engine.
Usage
To use the Static
property, simply access it from an instance of the HammerMesh
class. You can set it to true
if the mesh should be treated as static, or false
if it should be dynamic.
Example
// Example of setting the Static property
HammerMesh hammerMesh = new HammerMesh();
hammerMesh.Static = true; // Set the mesh to be static
// Check if the mesh is static
if (hammerMesh.Static)
{
// Perform operations specific to static meshes
}