Surface Surface { get; set; }

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Description

The Surface property of the HammerMesh class represents the surface characteristics of the mesh. It is used to define the physical properties of the surface, such as friction and collision behavior, which are essential for realistic interactions in the game environment.

Usage

To use the Surface property, you can get or set its value to define the surface characteristics of a HammerMesh instance. This property is particularly useful when you need to customize how the mesh interacts with other objects in the game world, such as determining how slippery or rough the surface should be.

Example

// Example of setting the Surface property on a HammerMesh instance
HammerMesh hammerMesh = new HammerMesh();

// Assuming you have a predefined Surface instance
Surface customSurface = new Surface();

// Set the Surface property
hammerMesh.Surface = customSurface;

// Now the HammerMesh will use the custom surface properties for collision and interaction.