bool UseCollision { get; set; }

robot_2Generated
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Description

The UseCollision property of the HammerMesh class determines whether the mesh should use collision detection. When set to true, the mesh will interact with other colliders in the scene, allowing for physical interactions such as collisions and triggers. This property is particularly useful for enabling or disabling collision on a per-object basis, depending on the needs of your game or application.

Usage

To use the UseCollision property, simply set it to true or false depending on whether you want the mesh to participate in collision detection. This can be done in the initialization of your game object or dynamically during runtime.

Example

// Example of setting the UseCollision property
HammerMesh hammerMesh = new HammerMesh();

// Enable collision detection
hammerMesh.UseCollision = true;

// Disable collision detection
hammerMesh.UseCollision = false;