The Shadows
property of the Light
class determines whether the light source should cast shadows in the scene. This property is a boolean value, where true
enables shadow casting and false
disables it.
The Shadows
property of the Light
class determines whether the light source should cast shadows in the scene. This property is a boolean value, where true
enables shadow casting and false
disables it.
To use the Shadows
property, you can access it directly from an instance of the Light
component. Setting this property to true
will make the light cast shadows, which can enhance the realism of the scene by simulating the blocking of light by objects. Conversely, setting it to false
will disable shadow casting, which might be useful for performance optimization or specific visual effects.
// Example of enabling shadows for a light component Light myLight = new Light(); myLight.Shadows = true; // Enable shadow casting // Example of disabling shadows for a light component Light anotherLight = new Light(); anotherLight.Shadows = false; // Disable shadow casting