void Rebuild()

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Description

The Rebuild method is a public instance method of the ManualHitbox class. It is used to reconstruct or update the hitbox configuration for the associated GameObject. This method is particularly useful when changes are made to the hitbox properties, such as shape, size, or position, and you need to ensure that the hitbox accurately reflects these changes.

Usage

To use the Rebuild method, you must have an instance of the ManualHitbox component. Once you have this instance, you can call the method directly to update the hitbox configuration.

Example usage:

ManualHitbox hitbox = myGameObject.GetComponent<ManualHitbox>();
if (hitbox != null)
{
    hitbox.Rebuild();
}

This will ensure that the hitbox is rebuilt based on the current properties set on the ManualHitbox instance.

Example

ManualHitbox hitbox = myGameObject.GetComponent<ManualHitbox>();
if (hitbox != null)
{
    hitbox.Rebuild();
}