The UpdateAnimator
method is responsible for updating the animator associated with the SkinnedModelRenderer
component. This method is typically called to synchronize the animation state with the current movement or action state of the character.
The UpdateAnimator
method is responsible for updating the animator associated with the SkinnedModelRenderer
component. This method is typically called to synchronize the animation state with the current movement or action state of the character.
To use the UpdateAnimator
method, you need to have a SkinnedModelRenderer
instance that represents the renderer of the character model. This method should be called whenever there is a need to update the animation state, such as during a movement update or when an action is performed.
public class CustomMoveMode : MoveMode { public override void UpdateAnimator(SkinnedModelRenderer renderer) { // Example: Update the animator parameters based on the current state if (renderer != null) { // Assuming the animator has a parameter named "Speed" renderer.Animator.SetFloat("Speed", Controller.Velocity.Length); // Update other animator parameters as needed // renderer.Animator.SetBool("IsJumping", Controller.IsJumping); } } }