void UpdateRigidBody( Rigidbody body )

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Description

The UpdateRigidBody method is a virtual method in the MoveMode class, which is part of the Sandbox.Movement namespace. This method is responsible for updating the state of a Rigidbody component, which is typically used to simulate physics-based movement in a game environment.

Usage

To use the UpdateRigidBody method, you need to have an instance of a class that derives from MoveMode. This method should be called whenever you need to update the physics state of a Rigidbody object, such as during a physics update loop.

Since this method is virtual, it can be overridden in a derived class to provide specific behavior for updating the Rigidbody based on the movement mode's requirements.

Example

public class CustomMoveMode : MoveMode
{
    public override void UpdateRigidBody(Rigidbody body)
    {
        // Custom logic to update the Rigidbody
        // For example, apply forces or modify velocity
        body.Velocity += new Vector3(0, 0, 1); // Example: Move forward
    }
}

// Usage
Rigidbody myRigidbody = new Rigidbody();
CustomMoveMode moveMode = new CustomMoveMode();
moveMode.UpdateRigidBody(myRigidbody);