Description
The UpdateRigidBody
method is a virtual method in the MoveMode
class, which is part of the Sandbox.Movement
namespace. This method is responsible for updating the state of a Rigidbody
component associated with a game object. It is typically used to apply movement logic or physics updates to the rigid body during the game loop.
Usage
To use the UpdateRigidBody
method, you need to have a class that inherits from MoveMode
. Within this derived class, you can override the UpdateRigidBody
method to implement custom logic for updating the rigid body. This method takes a single parameter of type Rigidbody
, which represents the rigid body component to be updated.
Example usage:
public class CustomMoveMode : MoveMode
{
public override void UpdateRigidBody(Rigidbody body)
{
// Custom logic to update the rigid body
// For example, apply forces or modify velocity
}
}
Example
public class CustomMoveMode : MoveMode
{
public override void UpdateRigidBody(Rigidbody body)
{
// Example: Apply a constant force to the rigid body
Vector3 force = new Vector3(0, 10, 0); // Apply upward force
body.ApplyForce(force);
}
}