Description
The UpdateRigidBody
method is a virtual method in the MoveMode
class, which is part of the Sandbox.Movement
namespace. This method is responsible for updating the state of a Rigidbody
component, which is typically used to simulate physics-based movement in a game environment.
Usage
To use the UpdateRigidBody
method, you need to have an instance of a class that derives from MoveMode
. This method should be called whenever you need to update the physics state of a Rigidbody
object, such as during a physics update loop.
Since this method is virtual, it can be overridden in a derived class to provide specific behavior for updating the Rigidbody
based on the movement mode's requirements.
Example
public class CustomMoveMode : MoveMode
{
public override void UpdateRigidBody(Rigidbody body)
{
// Custom logic to update the Rigidbody
// For example, apply forces or modify velocity
body.Velocity += new Vector3(0, 0, 1); // Example: Move forward
}
}
// Usage
Rigidbody myRigidbody = new Rigidbody();
CustomMoveMode moveMode = new CustomMoveMode();
moveMode.UpdateRigidBody(myRigidbody);