void UpdateRigidBody( Rigidbody body )

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Description

The UpdateRigidBody method is a virtual method in the MoveMode class, which is part of the Sandbox.Movement namespace. This method is responsible for updating the state of a Rigidbody component associated with a game object. It is typically used to apply movement logic or physics updates to the rigid body during the game loop.

Usage

To use the UpdateRigidBody method, you need to have a class that inherits from MoveMode. Within this derived class, you can override the UpdateRigidBody method to implement custom logic for updating the rigid body. This method takes a single parameter of type Rigidbody, which represents the rigid body component to be updated.

Example usage:

public class CustomMoveMode : MoveMode
{
    public override void UpdateRigidBody(Rigidbody body)
    {
        // Custom logic to update the rigid body
        // For example, apply forces or modify velocity
    }
}

Example

public class CustomMoveMode : MoveMode
{
    public override void UpdateRigidBody(Rigidbody body)
    {
        // Example: Apply a constant force to the rigid body
        Vector3 force = new Vector3(0, 10, 0); // Apply upward force
        body.ApplyForce(force);
    }
}