Description
The SyncAgentPosition
property of the NavMeshAgent
class is a boolean value that indicates whether the agent's position should be synchronized with the GameObject's position. This property is marked as obsolete, suggesting that it may be removed in future versions or that there is a preferred alternative approach.
Usage
Since SyncAgentPosition
is marked as obsolete, it is recommended to avoid using it in new code. Instead, consider using the UpdatePosition
property to control whether the GameObject's position should be updated to match the agent's position every frame. If you need to manage the position manually, you can use the AgentPosition
property to get or set the agent's position directly.
Example
// Example of using NavMeshAgent without SyncAgentPosition
NavMeshAgent agent = new NavMeshAgent();
// Set the agent's position manually
agent.AgentPosition = new Vector3(10, 0, 5);
// Use UpdatePosition to control automatic position updates
agent.UpdatePosition = true; // or false if you want to handle it manually
// Move the agent to a new target position
agent.MoveTo(new Vector3(20, 0, 10));